![]() When I started this blog my dream was to be able to render that specific scene fully in real-time in photoreal quality and I'm really glad I've come very close to that goal. Today, more than five years later, we can render the same scene noise free using brute force path tracing on the GPU in less than half a second and we can navigate through the entire scene at 30 fps with a bit of noise (mostly apparent in shadowy areas). Back then, the scene used baked lightmaps rendered with V-Ray for the diffuse lighting and an approximate real-time ray tracing technique for all reflective surfaces like cars and building windows. The scene was created by Big Lazy Robot to be used in a real-time tech demo for ATI's Radeon HD 4870 GPU. The scene in the video is the very reason why I started this blog five years ago and is depicted in one of my very first blog posts from 2008 (see ).
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